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- <title>12.4. Flame</title>
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- <th colspan="3" align="center" id="chaptername">12. Rendering filters</th>
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- <th width="60%" align="center" id="sectionname">12.4. Flame</th>
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- <div class="sect2" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h3 class="title"><a id="plug-in-flame"></a>12.4. Flame</h3>
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- <a id="id3489258" class="indexterm"></a>
- <div class="mediaobject">
- <img src="../images/filters/filters-render-flame.png" />
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- <div class="titlepage">
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- <h4 class="title"><a id="id3489289"></a>Overview</h4>
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- </div>
- <div class="informalfigure">
- <div class="mediaobject">
- <img src="../images/filters/examples/flame1.png" />
- <div class="caption">
- <p>
- Example of a rendered Flame.
- </p>
- </div>
- </div>
- </div>
- <p>
- This filter is found in
- <span class="guimenuitem">Image>Filters/Render/Nature/<span class="accel">F</span>lame</span>
- </p>
- <p>
- With the Flame filter, you can create stunning, randomly
- generated fractal patterns. You can't control the fractals as
- you can with the <a href="ch06s12s05.html" title="12.5. IFS Compose">Ifs
- Compose</a> filter, but you can steer the
- random generator in a certain direction, and choose from
- variations of a theme you like.
- </p>
- <p>
- In the main window, you can set Rendering and Camera
- parameters. The first three parameters in the Render display are
- Brightness, Contrast and Gamma. The result of these options is
- visible in the Preview window, but it's generally better to
- stick to the default values, and correct the rendered image
- later with Image/Colors.
- </p>
- <p>
- The other three parameters affect the rendering process and
- don't show in the preview window. Sample Density, which controls
- the resolution of the rendered pattern, is the most important of
- these. The Camera parameters allow
- you to zoom and offset the flame pattern, until you're happy
- with what you see in the preview window. Flame also offers the
- possibility to store and load your favorite patterns.
- </p>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3489374"></a>Options</h4>
- </div>
- </div>
- </div>
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Edit</span>
- </dt>
- <dd>
- <div class="informalfigure">
- <div class="mediaobject">
- <img src="../images/filters/filters-render-flame-edit.png" />
- <div class="caption">
- <p>
- The Edit Flame dialog
- </p>
- </div>
- </div>
- </div>
- <p>
- Pressing this button brings up the Edit dialog. The
- dialog shows nine different windows. The pattern displayed
- in the center is the current pattern, and the eight
- windows surrounding it are random variations of that
- pattern. Clicking on the central image creates eight new
- variations, which can be adjusted with the Speed
- control. You select a variation by clicking on it, and it
- instantly replaces the image in the middle. To pick a
- certain character or theme for the variations, you can
- choose from nine different themes in the Variations
- menu. You can also use Randomize, which replaces the
- current pattern with a new random pattern.
- </p>
- </dd>
- <dt>
- <span class="term">Open</span>
- </dt>
- <dd>
- <p>
- This button brings up a file selector that allow you to
- open a previously saved Flame settings file.
- </p>
- </dd>
- <dt>
- <span class="term">Save</span>
- </dt>
- <dd>
- <p>
- This button brings up a file save dialog that allows you
- to save the current settings for the plug-in, so that you
- can recreate them later.
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Brightness</span>
- </dt>
- <dd>
- <p>
- Controls the brightness of the flame object.
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Contrast</span>
- </dt>
- <dd>
- <p>
- Controls the contrast between brighter and dimmer parts of
- the flame.
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Gamma</span>
- </dt>
- <dd>
- <p>
- Sets a gamma correction for parts with intermediate
- brightness.
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Sample Density</span>
- </dt>
- <dd>
- <p>
- Controls the resolution of the rendered pattern. (Does
- not have any effect on the preview.) A high sample
- density results in soft and smooth
- rendering (like a spider's web), whereas low density
- rendering resembles spray or particle clouds.
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Spatial Oversample</span>
- </dt>
- <dd>
- <p>
- What does this do?
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Spatial Filter Radius</span>
- </dt>
- <dd>
- <p>
- What does this do?
- </p>
- </dd>
- <dt>
- <span class="term">Rendering: Colormap</span>
- </dt>
- <dd>
- <p>
- This menu gives you several options to set the color blend
- in the flame pattern:
- </p>
- <div class="itemizedlist">
- <ul type="disc">
- <li>
- <p>
- The current gradient as shown in the Toolbox.
- </p>
- </li>
- <li>
- <p>
- A number of preset colormaps.
- </p>
- </li>
- <li>
- <p>
- The colors from images that are presently open in
- Gimp.
- </p>
- </li>
- </ul>
- </div>
- </dd>
- <dt>
- <span class="term">Camera: Zoom</span>
- </dt>
- <dd>
- <p>
- Allows you to zoom the flame in or out.
- </p>
- </dd>
- <dt>
- <span class="term">Camera: X, Y</span>
- </dt>
- <dd>
- <p>
- Allows you to move the flame around in the image area.
- </p>
- </dd>
- </dl>
- </div>
- </div>
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